Monday, April 11, 2011

Collaborative design: a learner-centered library planning approach

 Somerville, Mary M. & Collins, Lydia. (2008).  Collaborative design: A learner-centered planning approach.  The Electronic Library, 26(6): 803-820.

Summary: 

Information commons were introduced in libraries in the early 1990's.  The goal of information commons was the manipulation and mastery of information.  However, libraries (particularly science & technology libraries) are not longer just used for the purpose of finding information.  Users are now accustomed to all modes of digital technology, and have certain expectations about the library's environment.  Technology now plays an important role in both the information-seeking and overall learning experience.  Many university libraries now include learning commons, which provide students with the resources and tools needed to complete simple to advanced tasks. They bring people together, "not around informally shared interests as happens in traditional common rooms, but around shared learning tasks, sometimes formalized in class assignments".  Learning commons allow for both technology and social interaction to contribute to the learning experience.  They also foster collaboration between students, library staff and faculty.

During library design (or redesign), users are often consulted via surveys or other studies.  User-centered design was taken to a new level when Cal Poly Pomona decided to take a collaborative approach with students in the Learning Commons planning process.  This article identifies this trend as collaborative design, or co-design.

The founding Learning Commons Partners consisted of ten library leaders, information technologists, and pedagogy experts who forged a partnership.  The co-design approach was developed and evaluated through an 18-month study involving librarians, students, and professors at Cal Poly.  The founders established the two following purposes for the Learning Commons:

(1) provide technological infrastructure, pedagogy and technology expertise, and
information resources and consultation to enable faculty innovation and
curriculum revitalization; and
(2) encourage application of constructivist principles to advance students’
information, communication, and technology proficiencies for lifelong learning.

When the Learning Commons opened, students participating in the study were allowed to bring their library design ideas to the table, supervised by faculty sponsors.  The students eployed user-centric research methodologies to identify learning commons enhancements. By observing students, the founders wanted to find out:

(1) How do students study/learn? How do they solve problems?
(2) How do students use technology and share information?
(3) How do students produce content and “make knowledge”?

However, upon observation, students' work suggested that the commons also needed to:
  • promote cross-disciplinary inquiry and discourse; and
  • create an inclusive, interactive learning community.
Other features the students wished to see included a "virtual" commons, which they modeled using 3-D technology. They also wanted different types of multimedia enhancements.  As opposed to the founders' preference for creating spaces designed to advance the students' formal learning activities, the students wished to have a mix of formal and information spaces, including a coffee shop and leisure and gaming opportunities.  Once the study was complete, the findings of the study were reviewed to identify potential further enhancements for the Learning Commons.

My Thoughts: 

I think that while this is a rare example of how users can be involved in the planning process (most libraries don't have millions to spend), it shows how important it is to consider their perspective.  The founding Learning Commons Partners were all very experienced and knowledgeable people. But they lacked the insight into what exactly students felt was necessary for an ideal learning space. As we have seen through our coursework, science is very interdisciplinary. It is natural that students from different backgrounds may end up working together.  By giving the students tools that allow them to be creative and combine their knowledge and talents, the Learning Commons provides them with memorable learning experiences.

I think that other methods could be employed when a library is considering providing or updating a learning commons.  In addition to student surveys, students could be observed to see if certain areas of the library (or even the university campus) are more popular than others.  It would also be helpful to set up some of the technology that the library is considering purchasing on a trial basis to see if it is actually used and whether students like it.  Taking users into account will ensure that the final design is well-used and the money is well-spent.

11 comments:

  1. I completely agree that users need to be considered an integral part of the planning process; libraries exist to provide information to users and as such, we need to be able to deliver information and services that fit their needs.

    One issue with creating surveys, though, is that an appropriate sampling of the larger group is not always presented and must be taken into account. For example, we just did a huge survey and less than 1,000 patrons out of nearly 34,000 responded. Surveys are great tools, but other methods of observation and inquiry into planning should also be taken into account, as you mention.

    I like your idea about observing heavy traffic areas. Perhaps hourly counts could be taken during various times in planning stages to identify patterns.

    ReplyDelete
  2. Thanks for the comment, Mindy. I thought the most interesting part was that they let the students come up with ideas themselves. I would love to participate in something like this.

    ReplyDelete
  3. I do think users should be consulted in a planning process however, I've seen this taken too far before where the users were initially pleased but the use of the space was not as originally intended. For example, poll me on what I want in a library and I'm going to think about video games and computers to entertain my kids while I am there, an ice cream and coffee shop, snazzy comfortable chairs and cool artwork to look at. Does any of this have anything to do with accessing information, researching, studying or checking out books for leisure? Not really. This particular library looks to have gotten it right though.
    Cristin

    ReplyDelete
  4. Ha! Yeah, we're in the middle of an expansion where I work and I can imagine some of the stuff people would come up with.

    The main goal here was to understand what students needed, particularly students who were in technology-heavy courses. Since this particular area was supposed to be a less rigid space in the library, this worked out.

    ReplyDelete
  5. Cristin I tend to disagree with you though on the functions of libraries. I mean there will always be the spaces incorporated into libraries for accessing and casually checking out books, but that really isn't the primary focus of libraries these days. They are leaning more towards building a community.

    ReplyDelete
  6. I think it's interesting to see that students can dream up needs that sometime exceed what a library can do. In part, I agree with Cristin in that every imaginable capability can not be explored. Obviously, surveys such as this one are made to inform change, not necessarily to govern change. In the case of this renovation, I think a good balance was found.

    ReplyDelete
  7. @Jaeger - You're definitely right about the community part. We could certainly use some more group study areas where I work, but I don't think that was the focus when the place was built.

    @Langston - This wasn't a survey, per se. The students were actually involved in a study where they worked with a team of librarians and professors and researched user-centered library design. It was not clear whether they actually polled a larger group of the student body. If so, it may have been done separately.

    ReplyDelete
  8. Betty, first let me congratulate you on you well thought out and very complete blog on user spaces. Moreover, the above article certainly captures the trend to allow student in-put when creating user spaces that has come quite noticeable in many university libraries--screened partitions that allow students to create a private conferencing study-group area, comfortable seating, and an on site coffee shop are just some of the itnems that a lot of university libraries now have--not to mention the multi-media tools necessary to access electronic resources.

    ReplyDelete
  9. I'm curious about the virtual commons that the students expressed interest in, as well the greater multimedia use. I know some libraries teach things such as how to make/edit videos, so was wondering if that went along the same lines.

    ReplyDelete
  10. If the library has the budget and the time, including input from students and faculty is ideal. I believe it was Penn State that did something similar a few years back by including students on the design team and by having one of the anthropology professors study library use.

    If we are going to serve our user needs, we need to take those needs into consideration when building new buildings and redesigning old ones. I suspect that this is not always possible within libraries as the funding body may decide what to do, how much will be spent, and the library has little to say about these items.

    ReplyDelete
  11. Thanks, Evelyn, Gayle and... Stephen? :) This library did have a pretty ridiculous budget. I would like to see some more cost-effective ways to do something similar. Gayle, I'm not sure what they ended up doing with that. I never could find a complete breakdown of what was in the Learning Commons only, just descriptions of the whole library.

    ReplyDelete